Friday, May 13, 2011

Miroki123 Interview

Today I interviewed miroki123 from the Engine 001 forums to discuss his game, and what he thinks about indie gaming in general. Engine 001 is a tool for making action RPGs, shooters and more.

Engine 001:  http://www.engine001.com/

Voyage Of Vengeance: http://www.engine001.com/games/Voyage+for+Vengeance_57.htm

1.) Tell us a bit about your game, Voyage For Vengeance. How was it made?
Back in the day (August 2007 the game's topic says), I was really into this Supernatural TV series that was on an early season at the time. Then one day I thought: what would a supernatural game be like? So having not seen any games like it by the time, and having a little experience with 001, I decided to make it.
As anyone can see, the game itself is pretty much a rip-off of Supernatural (plot, characters, soundtrack), but hey, I dare anyone to come up with something 100% original.

By having a male and a female leads (rather than two male ones) and a slight change in the plot, where the protagonists seek only revenge from his already dead father, rather than look for him, I gave my own touch to the game, so you can tell Supernatural and Voyage for Vengeance apart. Of course, I couldn't leave key elements like the soundtrack, the evil demons and Dean's awesomeness out of it.

Voyage Of Vengeance
2.) Why do you think the popularity of Indie games are growing with games like Minecraft?
It's really nice to have small games like Minecraft and A Tale of Two Kingdoms recognized. It's extremely hard to make games if you're on your own (like the former), because you will often have to get resources from some source which is not yourself, unless you're talented enough to make your own art, music, sound effects and scripts for the game (like metomunc)! And it sucks because your game will always give the player the thought "It's the pink doom monster!" or "I've heard this sound before!", and will be always bounded to the copyright issues that come with them.

But even for indie games with a limited team (ATOTK), it's hard because you're working on a low (zero) budget, and who is going to work really hard on something for years that will not give you any income? It's hard to assemble such a team AND keep the team on until the project is completed. In my opinion, they've been growing with the internet itself.

10 years ago, it was very hard to make an indie game and have it spread worldwide. But today, with everything linked by the web and so many ways to publish your work, if it's good, it will be passed on from person to person, like a meme. The good stuff has always been there, it was just invisible to people, now it's visible. Also, now we have so many games that seem more real than reality itself, because of the increasing development of the gaming industry accross the world, sometimes you have to play something that just feels like a game.

3.) Are you thinking about making more games in the future?
Of course. Making games is a hobby for me, so it's not a question of if, but when. Recently, I've been working on a Fallout game, though this game was actually started before VfV, so don't expect anything soon.

4.) What is your tip to aspiring video game designers out there?
Such a person to ask! I'm not sure I should be the one giving advices on game making, but if I had to, I'd say put some real effort on your game(these tips might not work for all game genres):

First of all, think about the story before making a bunch of thoughtless maps, they have to fit your game's setting and storyline. Having an interesting plot is the first step, since people will not play your game if it's got a dull plot. It works like movies - a bad synopsis is likely to be a failure.

Think about the situations you put the player in! Don't expect he or she knows something just because it makes sense to you. If you're ever making puzzles, make sure it's possible to beat it without google (I speak for myself)! Unless it's a puzzle-based game, then it's up to the player to crack it.

Try putting as much detail as you can! Highly-detailed maps, scripts, conversations, cutscenes make the game more interesting. Don't forget that you're not only the programmer, but also the director and screenwriter of the game.

Minecraft
Don't be afraid of adding something to your game because that would be too much cliche'd. Avatar (movie) and Metal Gear (game) are drowning in clichés and look how awesome they are!

Test the game before releasing it! I know it's impossible to test everything, especially if your game has lots of choices which reflect on more complex events later on, but know that it's very disappointing to play a game that crashes at the very beginning, or when you load a saved state.

Though I'm hardly in a position to give advice, these are some of the things I consider when making my games.

5.) Anything else you would like to add?
Thank you for this opportunity. I never really thought I'd be answering these questions no matter if a single person or a million people actually gets to read this. I hope to contribute with the indie games database with Voyage for Vengeance.

Miroki123 is so modest. Though we may never know his name, we know he really contributed to the indie game database.

Sunday, May 8, 2011

The Console Stats

I am busy today, so I am just going to give you the lowdown on how the console wars are going. Without further ado, here we go.

This week, the PS3 sold the most hardware at 166,245 worldwide. I thought it was behind. Maybe the PSN outage got it publicity. I don't know. After that is the PSP with 142,950 sold. The Xbox 360 comes after the PSP with 141,982 in sales this week. Next is the DS with 137,114 in sales. The 3DS is just a bit higher up then the Wii with 128,157 units sold. The Wii sold 119,427, and the PS2 (yes, people still buy them) sold a measly 119,427 units.

In total, the DS is ahead of everyone with 147.1 million units sold. Close behind the DS is the Wii with 86.2 million units sold. Next up is the PSP with 67.8 million units sold. Just before the PS3 is the Xbox 360 with 53.5 million units sold. Lastly is the PS3 with 50.1 million units sold.



Go Here For More Information: http://www.esrb.org/about/video-game-industry-statistics.jsp

Friday, May 6, 2011

Top 5 Stupidest Gaming Videos

I am sure you have heard of youtube, right? Well, you might not have seen these. Here are the top 5 stupidest videos related to video games!

5.) The Onion's Apocalypse



4.) WTF In Gaming



3.) Counterstrike For Kids



2.) Top 10 Worst Video Game Ads



1.) Mario Movie Trailer



There you have it folks: the top 5 stupidest video game videos. If you know anymore I haven't listed, contact me and send me a link!

You'll Eat The Remote

After a study, a group of Canadian scientists and researchers both concluded that video gamers eat more. Especially guys. What the?

It was found that 22 normal-weighing boys consumed 163 more calories after playing video games. Why? They also never lost it either because they were sitting on the couch all day.

Chaput, one of the researchers assured, "The boys' self-ratings of hunger and levels of appetite hormones were not affected by playing video games."

They also said the boys would want to eat candy after video games. This is where our tax dollars go to. Yippee.

Sunday, May 1, 2011

Building The Darn Lamp!

Last week I told you about these old games called text adventures (or interactive fiction). Today, I will give you some tools and tips to make your own text adventure.
Tools

*Not all are completely free. Some tools may be harder to use than others.*

Quest Text Adventure Maker
http://www.textadventures.co.uk/quest/

Inform 7
http://inform7.com/

Adrift
http://www.adrift.org.uk/cgi/new/adrift.cgi

TADS 3
http://www.tads.org/tads3.htm

Microsoft Word
http://office.microsoft.com/en-us/word/

Tips

1.) Microsoft Word is good for planning your game. It also helps to map out your game on a piece of paper.

2.) TADS 3 and Inform 7 require a bit of programming. Adrift and Quest do it visually.

3.) Don't go overboard. You should balance out the puzzles and story. The puzzles should carry the story along as an obstacle, not the other way around.

4.) Play some old text adventures to see the style of writing.

5.) Practice good grammar. No one wants to play a game with this in it: Lolz, teh treez r windy!

6.) Let your imagination soar. As long as there is some challenge to your game, you can set your text adventure anywhere!

7.) Enter yourself into contests. Even sell them if you want.

*Most people would not pay for a text adventure anymore unless it is cheap, but these guys did it: http://textfyre.com/*

Quest

Saturday, April 30, 2011

Fun Links

I am tired after a pretty long week so I am just gonna give you these two links to read.

Link: http://ca.askmen.com/top_10/videogame/top-10-trash-talk-video-games.html

Link: http://gamerant.com/10-ways-to-stop-video-game-piracy-rr-80879/

Trash-Talk Games

The Diva Gets Sued

dancing video games e3

After being accused of being a "Diva Grinch", Beyonce Knowles is being sued for $100 million.

She supposedly ruined Christmas 2010 for employees of Gate Five because she demanded more money to appear in the dancing game, Star Power: Beyonce.

"It was a very shocking and disappointing turn of events that no one saw coming, and now we're all trying to pick up the pieces." says Gate Five CEO Dareh Gregorian. Beyonce's Representatives have nothing to say about the case as of yet.

She apparently forced over 70 employees into unemployment a week before Christmas. The game was going to come out in Christmas, 2011, but the game was scrapped.

Beyonce's dad says "Business is business and family is family. I love my daughter and I am very proud of who she is and all she has achieved. I look forward to her continued great success."