A normal man leveling in Runescape! |
Why grind? Because like a lot of people, I think it is so you spend years playing, thus years of subscription fees for them.
How do you stop grinding in MMO/RPG design? It is simple. Make new content all the time and lots of it. The players are just grinding once they explored/did everything, so add new quests, so they don't grind all the time. Eve Online also reduces grinding because the player doesn't have to do anything to improve the skills. They level even if you are logged off, nonstop, so to get to the highest levels, no grinding. Just waiting...
What do you think of grinding?