Sunday, March 6, 2011

Addiction Based Game Design For MMORPGs


City Of Heroes

The inventors of the MMORPGs really struck a chord, and they certainly know how to grab you in and never let you go. Here are 5 reasons in no particular order how MMORPGs are so addicting.

1.) The leveling system. You level and level and level so you are better than everyone else. With that, you are glued to the chair, trying to get past level 22 so you can get a fire spell.

2.) The economic system. You kill and loot and kill and loot, and you get enough money to buy a new sword. In your mind, eventually you will have the most powerful weapon in the game. But until then, the wizards tied you to the chair.

3.) The social aspect. A lot of people return to playing just so they can socialize with friends. The way that glues you in is the reason WoW has never been defeated yet. Because, when your friends are still playing WoW and you want to play City Of Heroes, you can't have as much fun in there without your friends who refuse to quit WoW. So, with that, you continue playing WoW.

4.) The gameworld. Some people are explorers. So instead of constantly leveling, they decide to take a trip to Mount Kalaboobe (just an example). They travel for days seeing the sights and don't want to leave till they arrive.

5.) The content. Some people love doing quests. They could do them for ages and never log off.

Upon these principles, addictive games arrive. And also, some of these principles are used in single-player rpg design.